A passive audience is an audience that merely observes an event rather than actively responding to it.
An active audience will participate in the performance by laughing, or answering questions. For example, an active audience will give an opinion to a question/topic raised and give input.
When violent video games are exposed to children under age e.g 10 years old, when the game is rated a 12 this is damaging to the child. Young children develop morals and life skills from birth+ and are hugely dependant on physical learning. When a young child is exposed to virtual murders and crime it can affect them mentally to an extent where they enjoy and find killing others, stealing and assaulting is funny. However a Teenage girl or boy (13+) , I believe is mature enough to not let a virtual video game which allows you to kill etc affect them in such a way that would mean they would later on in life, commit murder and other crimes.
However, In my opinion Video games in general can have a huge negative effect on not only children/teenagers but however at any age. From 2008 + there have been many occasions across the world where people become so dependant on playing virtual video games, (mainly to block out other things going on in their lives) that they have become addicted and have needed psychological help. If a video game can effect someone enough to make them an addict, then surely violent video games can affect a person enough to make them commit a serious crime.
looking into both arguments I don’t believe it affects teenagers at all. Millions of people play violent video games and are not affected by it, such as myself, there’s only a minority that have been effected and committed a serious crime. Like Joe said in my survey, does everyone who drinks alcohol become an alcoholic, of course not it depends on how the person has been brought up/ has been affected by recent events etc..
But no it doesn’t affect teenagers, it’s deeper issues that causes crime.’