Chosen Phobia for short film.

Gerontophobia is the fear of growing old, or a hatred or fear of the elderly. Many people have this phobia. The term comes from the Greek γέρων – gerōn, “old man”
Discriminatory aspects of ageism have been strongly linked to gerontophobia.

This unreasonable fear or hatred of the elderly is associated with the fact that someday all young people will grow old and that old age is associated with death. This unwillingness to accept death manifests in feelings of hostility and discriminatory acts towards the elderly.

Evaluation

 

For our chosen problem, we decided to record dubbing for a scene from an Asian film called “The Host”.

The scene includes a  large scaly sea monster that comes out of a lake and attacks people in a Japanese city.

Most of the foley sounds we needed to record were water splashes, screaming, crashes and spoken dialogue.

We decided that our target audience was teenagers. The reason for this is because we wanted to make it humorous, because when researching our target audience we found comedy was the most popular genre amongst this age group.(13-19)

As a group, We 100%  feel as if we have addressed the needs of our target audience. We tried to make the dialogue slightly funny and things that typically wouldn’t be said if you saw a huge monster in the sea.

Our intentions were to make it funny. We did this by using funny dialogue and over the top, childish/cartoon sound effects.

  

Most of the sounds in our project are foley sounds. we used different props to create sounds. For example, for water splashes, Sophie recorded the sound of a flushing toilet. Most of the sounds we recorded were used in the final piece. We also used sounds from final cut pro.

Strengths and weaknesses

There are a some problems with our final project. There are a few points when sounds, sound too repetitive and times when people on screen talk, but no foley sounds have been added.If we were able to do it again we would have planned when and what we were saying more clearly and taken more time to record a larger amount of sounds. There are some issues with the recorded sounds as well, as we held the handheld recorder too close to our mouths whilst recording talking parts.

Overall, we are very pleased with the outcome of this project. Most of the sounds sound very realistic.

Copyright laws for sound recording/ how long they last

Sound recordings (of music, words or other sounds) can be protected by copyright, which is separate from any copyright in the content.

The composer of the music in a sound recording will be the author of the musical work and will usually own the copyright in that music. The lyrics of a song are protected separately by copyright as a literary work and will usually be owned by the person who wrote them.

Sound recordings do not have to be original works but they will not be new copyright works if they have been merely copied from existing sound recordings.

The length of term of copyright in a sound recording depends on whether or not it has been published (released) or has been communicated to the public (for example, played on the radio)

A sound recording will also contain performers` rights, such as:

  • reproduction right
  • distribution right
  • rental right and lending right
  • making available right
  • right to equitable remuneration

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A FOLEY ARTIST

What is a foley artist?

A Foley Artist is a person who re-creates sounds of everyday sound effects that are added to film, video, and other media in post-production to enhance audio quality.These reproduced sounds can be anything from the swishing of clothing and footsteps to squeaky doors and breaking glass.

Where do foley artists work?

Foley artists work in a Foley studio, a room with a truck load of props, a screen and  huge variety of recording equipment.

How are foley sounds created?

Foley artists use a variety of props to create sounds. Some are the same as the actual sound source, for example, footsteps are created by the artist putting on the right type of shoes and walking. Other sounds use other methods, for example,

  • Corn Starch in a leather pouch makes the sound of snow crunch
  • A pair of gloves sounds like bird wing flaps
  • An arrow or thin stick makes a great whoosh!

How our problem will be solved.

In order to solve our audio problem as a group, we will record foley sound and spoken dialogue. We will also pre-made sounds from  the computer because there are too many sounds for the amount of time given for this project and some sounds are too difficult for us to record.

Our sounds will be recorded by using a handheld microphone/recorder. A majority of the sounds that we are going to record will be foley. This means we are going to have to be creative and create all the sounds in the film scene by using everyday random objects.

It will take us a 2-3 days to record of the sounds we need due to the fact there’s so many to create, and it will also take days to edit.

In order to aim at the target audience (Teenagers), we are going to make the dialogue humourous because when doing reseach, comedy films were the most popular amongst that age group.